Soft ramdisk12/18/2023 It worked really good there - most times, when the cache was hit, you didn't get ![]() I also did this with Ultima V as well - ugh, those big tile changes were annoying. So, my motivation was not exactly this - I had space on floppy, but wanted to make usage simpler, without floppy swaps.Īnd to avoid need to copy files every time in RAMdisk, I added feature to save whole RAMdisk in 1 file, and with packing. ![]() Then came idea to make it easier, and use RAMdisk. Played diverse games, multi floppy ones too. It was about 1990-91, and I made HD floppy mod in my 520 ST, which was with 2.5 MB RAM then. Just little history, why I made this program, with this features. Still, AUTO run is bad idea - after first floppy decompressed to C, how will start second one - with reset ? Come on. And will use something better than LZH - faster depacking and better compression. If you give me what SW is in question, I can look to do something. OK, you meant likely RAM disk - so, should not call it C: drive. Not to mention that when you have hard disk - and you have it when there is C:, then it will not perform AUTO run from floppy. So, better just to use usual SW for that purpose, with dialogs. Usually, such things start with setting where to decompress. ![]() I don't think that decompressing to C should be in AUTO folder.
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